01 — Game
Infinite Powder
An endless snowboarding game that reads your hands through the webcam. Lean into the turns and the board follows; grabs, spins and flips are gestures rather than button presses. There is no finish line and no peak — the mountain does not stop.
The hard part of a hand-tracked game is not the tracking, it is the forgiveness. Raw hand positions are noisy and people hold their hands differently, so the control curve has to absorb a great deal of variation before it reaches the board, or the game feels broken rather than difficult. It reads as responsive only once it has stopped being literal.
The current build is about a fifth of the weight of the first. Hand tracking is opt-in on a key press rather than a requirement, and the tracking library is fetched only at the moment you ask for it, so it plays on a keyboard without ever touching the camera.
Play on VIVERSE
- Control
- Keyboard or hands
- Engine
- Three.js
- Weight
- 2.1 MB
Camera only if you press H